KOPARYX games

Our first game · in development

Hold the Bowl: Cats vs Dogs

One food bowl. Every cat and dog in town wants it. Pick a side, turn garden hoses and tennis-ball cannons into turrets, fence the roads, and hold the bowl against hordes of hundreds. Lose, upgrade the workshop, come back stronger.

Three cats and three dogs crouch around a gold food bowl in a sunny backyard while hundreds more stream down the hill behind the fence.
The backyard, the bowl, and everyone who wants it.
GenreTower defence · roguelite
PlatformWindows · Steam
Casualties0 animals harmed

Two sides. One bowl.

Play as the Dogs and every cat in town comes for the bowl. Play as the Cats and it is every dog. Same streets, same bowl, different enemy, and different names for everything you build: a Hose Rig on one side is a Spray Bottle Turret on the other.

The corgi, beagle and shepherd sit around the bowl while a wave of cats pours over the fence.
Dogs: hold the yard.
The cats guard the bowl on a rooftop with a spray bottle and a yarn launcher while the street below fills with dogs.
Cats: hold the rooftop.

Household objects. Not guns.

Your turrets are a hose rig, a tennis-ball cannon, a spray bottle, a yarn-ball launcher, a lobber, a beam, a spinner, and a chomper that sits on your fence. Build them in the workshop from a chassis and up to six modules, name the design, and keep it forever.

Nobody gets hurt. Animals have nerve, not health. When it breaks, they turn around and go home.

An orange cat and a corgi peer over the rim of the gold bowl, nose to nose.

Hordes that think.

Hundreds of animals at once, streaming down curved roads with three entrances and three exits. They remember where it hurt and drift toward the road you left thin. You answer with fences, puddles, crate stacks and gates, and with five abilities: drop a bucket, run a sprinkler line, scare them stiff, ring the dinner bell, call the vet.

Lose first. Then win.

Normal is hard. Every run pays into your wallet, won or lost, and the workshop tree turns treats into permanent upgrades: deeper pockets, longer barrels, bigger frames, new chassis, new tricks for the mid-battle card draft. A stage you could not beat on Tuesday falls on Thursday, and you know exactly why.

Twelve stages across four neighbourhoods, from the backyard to the market, and an endless mode once a stage is cleared.

The cat and the corgi each have a paw on the bowl and look straight at the camera.
Caught.

Demo notification

Get told when the demo is out

One email from hello@koparyx.com when the Hold the Bowl demo is released. Nothing else, no newsletter.

Prefer no email? Follow the news or the RSS feed.